HomeArticlesGame Art: The Best Sources in 2018! Game Art: The Best Sources in 2018! By Frank Lundy September 18, 2019 Articles, Blog 63 Comments Tags:and, art for indie games, ask gamedev, game developer resources, hiring artist for indie game, how to get art for your indie game, hyper casual games, indie game art, indie game developer tips, indie game development tips, the, video game art, you Related Posts AN ODDLY SATISFYING COLORFUL PRINTMAKING PROCESS ART IS DEAD (asdfbook) The Lost Soul Arts of Demon’s Souls About Author admin 63 Comments Ask Gamedev September 11, 2018 Check out our Video on the best FREE content creation tools (including art and animation assets) here: https://www.youtube.com/watch?v=tp_10g-desg Reply Erion Mema October 8, 2018 Add KRITA to the raster option, also great for 2d animation, tile textures, and painting generally Reply pokeballerxd mcpe October 8, 2018 YOU FORGOT PISKEL Reply N R October 8, 2018 Simply Inkscake. 4ever inkscale Reply Majin MJ October 10, 2018 You forgot maya lt, it's much more affordable and unlike blender or regular Maya it has all features removed that aren't relevant to game devs. Reply alwadifa October 10, 2018 great pleas i want you to mack a video how to mack a studio games and hyier a team to with you and the minimum to do that in real pleas !!? Reply Akash Agarwal October 10, 2018 thank you so much for this video it will help me a lot on my journey to make games as I suck at art. keep on going with these kinds of video you doing great bro Reply Matheus Garay Trindade October 10, 2018 I thought you guys 500.000 subs or plus by the quality in your videos. Keep on the good work!! Reply Iqbal TV Comedy October 12, 2018 blender is great you can meke great things in blender Reply Ashish Thakur October 13, 2018 How do you made your videos ? Reply Nisfinx October 13, 2018 Kenney looks great! Thanks for sharing! Reply SeireiART October 15, 2018 I use mostly Photoshop and for some cases "mspaint" Reply Phea utube October 16, 2018 thank you so much, 🙂 Reply Orlan Manalansan October 16, 2018 how about a content about creatng a hyper casual game? by the way, thanks for awesome videos Reply Game Developer Studio.com October 18, 2018 I've got loads of art for use on my site https:www.gamedeveloperstudio.com . Please check it out! Reply KC Garcia October 19, 2018 Stahp stealing Mega Man. You can make fangames of MM just fine Reply ProfesorYT October 20, 2018 1:35 You should add FireAlpaca because it has autocorrect which (Most People Draws With Mouse Knows) just makes it easier to draw with a mouse Reply DramaticCrossroad October 22, 2018 paint.NET is a free and easy to use "hybrid" between Ps and paint 🙂 highly recommend for people that might have tight budget like me. Reply magnusm4 October 26, 2018 For 2d art: Krita. Opentoonz is professional to the max but super complicated for animation and just getting started at all. Krita got their animation features recently but it's amazing and super easy tools to use. Great for drawing and easy to get right into in animating, I can just click new or load and immediately draw and animate, clicking in the arrow keys to move between frames and use onion skin. It's the best for any artist and animator in my opinion.Easy beginner tutorial for all you need to start with:https://www.youtube.com/watch?v=48pwrr4gPOA For 3d models. You seriously underestimate Blender. You can sculpt, model, animate, rig, optimize, apply texture filters and effects and draw the textures directly in Blender!To sculpt and draw the textures directly on the model and be able to optimize and port it into a game engine insanely fast and easy:https://www.youtube.com/watch?v=jRiSdYby6v8&t=115sFor absolute basics of beginning with Blender:https://www.youtube.com/watch?v=JYj6e-72RDs&list=PLBfWeQ9E-fecxiw9A7S5S2sseJ0gEmnVQTo model, use background images for reference, set up skeleton rig for joints and movement and animating:https://www.youtube.com/watch?v=aAO4C_8y0w8&t=10sThese three are all you need to get started professionally, they make Maya look like a ripoff. For sound it's Audacity to record and modify music and sounds, used to make custom TF2 quotes when playing when I was under 15 years. For game making it's obvious, Unity, Unreal, Gamemaker and Godot. There's plenty of other engines but these are the most popular.For more free game engines:https://www.youtube.com/watch?v=nT_9-p1-1cU This is all you need to get started. All that's left is get to work and get better, it takes time. Lot's of time but in time it's worth it. I would recommend doing like me and not using any assets and look for your own style. I couldn't draw, I was shit at learning programming, modeling was ok and I have a terrible way of getting myself to work or focus for more than 5 to 10 minutes. But I still got better and I don't need other's work to make my own complete. -Plus most assets are the same in many ways and are a sure way of making nobody see your game as anything but a dime a dozen like with 2d flash platformers today. Be unique and explore your ideas then polish them, that's when effort pays off in the short and long run Reply אוהד באר October 28, 2018 for 2d use sketch. amazing Reply LeyendNkTh October 30, 2018 Man, this video was super helpful! Thank you very much, you guys are the best! Reply Brighton Betoit October 30, 2018 For pixel art: You can literally use ms paint. It works fine. If you want more advanced stuff, get a better program, but Paint will work fine if you're on a budget. Reply AdiGAMER November 1, 2018 For a beginner, is 2d game better to build or 3d.really wanna know Reply Elijah Parker November 12, 2018 I would recommend Pixly. Reply Anurag Shete November 12, 2018 Hey anyone whoever reading this comment…. I just want a big team with only highly skilled people in their work…. I have got something in my head that tottally revolutionise thee gaming indsutry… It will not only effect the gaming industry but also social media industry too….. Reply JAM WAH November 20, 2018 Hey, I love your videos and I know everything you include is well meaning, but please don't give sites like Fiverr a recommendation. They are tempting because the services are cheap, yes, but they're perpetuating a race to the bottom for freelancers. Nobody can make a living from these things without burning out in short order. It's incredibly unhealthy. Anyway, great stuff in every other respect! Keep it up! Reply soma cruise December 1, 2018 i feel like this channel supposed to be huge. great video! thanks! Reply VelvetImpulse December 2, 2018 This is great! You guys should also share tips on the audio part! There's a lot of stuff there to be considered: sound design, soundtrack, style, engineering… Reply Jake walter December 3, 2018 forgot. krita ???? Reply SharmClucas December 5, 2018 There's a lot of things I would add to this video. Krita is a surprisingly great free art program, and much better than GIMP for creating things from scratch (as long as it's not pixel art). Honestly, GIMP is better as an editing program. I like to use it to combine, rearrange, or edit my pixel art that I make in other programs. Other paid options like Clip Studio Paint, Paint Tool Sai, Painter and so on can be vastly superior options to Photoshop, depending on what you're trying to make. Years ago Photoshop was the tool to use, but now there are many more options. For buying art, itch.io is also a pretty good place to check out. It hasn't been around as long as the Unity store, but as an artist I personally prefer it, and if you're looking for 2D options, I believe itch.io has more variety. You've also completely skipped over the free art option. You have to do more searching, but there's a lot of great free stuff out there. Kenny's site is a good place to find some, but the best place is Open Game Art. I think combining free with paid is also a really great way to go, you get a good foundation with the free art, then hire someone to continue in the same style, giving you personalized parts with a vastly lowered cost overall. Some artists will even give a discount if you afterwords share it open source. In the task of hiring an artist, I've found it to be very helpful to find an active community based around the type of game you want to make, and then hire from the people there. Especially if you're working on something in an unusual engine or game style. This is helpful because the artists in the community are more likely to know exactly what your needs are, and they might even be cheaper than finding and hiring the exact same artist from a place outside the community. The bit about what you need before hiring an artist is so very true and such fantastic advice. Everyone, if you only pay attention to one part of this video, that should be the part you remember. I used to work freelance, I completely agree. The more specific you can be when hiring an artist, the more accurate the estimates are, the cheaper it is, the faster it gets done, the happier your artist is, and the more likely you are to get exactly what you want. If you want the artist to decide a lot of things you can still be specific, just be specific about what you want them to be in charge of and what you absolutely need for your part of the game making process to work. The number one thing you don't want to do is say that you don't care and then go "Oh, but that's not what I had in mind" over and over again through multiple revisions. Clients like that are never ever worth the money. They usually can't/won't pay the money either. . . . The only other thing I'd like to add is that if you want good art, be prepared to pay a large amount of money. Don't skimp on your artist, a cheap artist is likely to flake on you, be unequal to the task, or cost you money through revisions. A good artist knows they're good and can find another client if you're trying to get away with paying too little. Art is a skilled profession, don't go into it expecting to pay minimum wage or less. Reply Milan December 5, 2018 Alright. As long as you have create your own as one of the options. Or else I’d be insulted lol Reply sahlool December 8, 2018 can I use krita or blender 2d? Reply DeeCoder December 10, 2018 Blender is best i ve dn some game assets with it for free here: gameassestsfree.blogspot.com Reply maids with knives amirite December 12, 2018 I use paint.net for pixel art but i'll try aseprite since it looks cool Reply IdolMike December 17, 2018 Hey, this has some good information. I'll make sure to keep some of this in mind while developing. Reply Aaditya Who? December 18, 2018 Make a tutorial to make 3D Assets in Blender, please! One intended for beginners. Reply मेरा status DHASU December 19, 2018 Great work you are growing… Reply Potato Life December 19, 2018 get a facecam Reply Waylon O'Conner December 22, 2018 I guess I am into S&M, I use MS Paint…. I mean I only do 8 and 16 bit tile and sprite work. It’s laborious and I’m not trying to make a living, just some fun games. Reply PRO_GrAMmER PRO_GrAMmER December 23, 2018 How do u guys animate vector img . Reply Omar F. December 26, 2018 I'm still using Microsoft paint for my pixel art. I have the XP version since the win10 is terrible! Reply Daniel Dias January 11, 2019 Why Gimp and not paint.net? (noob question) (every time I open Gimp I give up 20 min later not being able to make a simple square) Reply Tampon_Jon January 16, 2019 Just a few weeks back i learned how to code my own game with the engine Godot. Would any pixel art designers like to team up with me in making a game? Reply Aryaman Kejriwal February 8, 2019 GIMP IS HELL!!!!!! Reply medicalbenko February 22, 2019 I would love to see a guide for Pro Motion NG. Please and thank you. Reply Cage edits February 27, 2019 Maya or blender tutorials Reply tavinder singh March 11, 2019 please make a video on creating pixel art using gimp or inkscape. Reply GuardWave March 13, 2019 50 bucks a month / is a college student Reply OnEsel March 19, 2019 I do with inkscape …in future possible move Photoshop. Reply Jayden Someone April 6, 2019 Use paint.net!!! Reply Soni-Chan x Soniku April 10, 2019 I have a similar problem, but it's the other way around Reply RashadZ April 21, 2019 The best free pixel art software to use is MS.Paint and then use Paint.net to make transparent backgrounds. Reply lego9city6 April 22, 2019 i love it Reply Sosasees May 11, 2019 I make my Graphics myself Reply hellatze May 18, 2019 Use gimp instead. Its fking free Reply Ray Schwarz May 29, 2019 Ty ! 🙂 Reply Yorkarenka May 31, 2019 You pack a lot of valuable info into your videos without faffing around. I was wondering why you didn't have more subs, then noticed that your channel is still very young. Keep at it, guys, I'm sure this will eventually blow up and become reference. Thank you for all the tips. Reply Tom van de Merbel June 4, 2019 Another way to go is to search for assets you like in an asset store and then commission the creator to do some custom made assets. Reply YeloPartyHat June 21, 2019 Thanks for the videos. Both inspiring and helpful! Reply Silk Worm June 30, 2019 4:50 where can I find an example of one of these say for a fighting game moveset? Reply avem musica July 4, 2019 Can you make GameMaker2 tutorials on 2D belt side scrollers and 2D shumup? Thank you. Reply mrEkli July 25, 2019 I see recommendations for GIMP all the time but I find it hard to use. I use Krita instead. Reply Tobaz _Sketches August 26, 2019 For pixel art I recommend dotpict. It’s free and easy to use Reply Nicholas Smith September 10, 2019 The problem with purchasing assets in packs is that they only work for small games. There's just not enough assets to complete a large game with what's provided in packs or collections unless you plan on using clashing art styles or designing your game around the available assets. Reply Add a Comment Cancel reply Your email address will not be published. Required fields are marked *Comment:*Name:* Email Address:* Save my name, email, and website in this browser for the next time I comment.